Separate build directory using xcodebuild
up vote
13
down vote
favorite
The man page for xcodebuild
reads:
Run xcodebuild from the directory
containing your project (i.e. the
directory containing the
projectname.xcodeproj package).
I would like to keep my source directory (which is a Subversion external) clean and unmodified, and build my object files and executables to a location completely outside of the source directory.
Is there any way to build into a separate build directory from a terminal using xcodebuild
like you can do with make
tools or even msbuild
on Windows?
macos xcodebuild
add a comment |
up vote
13
down vote
favorite
The man page for xcodebuild
reads:
Run xcodebuild from the directory
containing your project (i.e. the
directory containing the
projectname.xcodeproj package).
I would like to keep my source directory (which is a Subversion external) clean and unmodified, and build my object files and executables to a location completely outside of the source directory.
Is there any way to build into a separate build directory from a terminal using xcodebuild
like you can do with make
tools or even msbuild
on Windows?
macos xcodebuild
add a comment |
up vote
13
down vote
favorite
up vote
13
down vote
favorite
The man page for xcodebuild
reads:
Run xcodebuild from the directory
containing your project (i.e. the
directory containing the
projectname.xcodeproj package).
I would like to keep my source directory (which is a Subversion external) clean and unmodified, and build my object files and executables to a location completely outside of the source directory.
Is there any way to build into a separate build directory from a terminal using xcodebuild
like you can do with make
tools or even msbuild
on Windows?
macos xcodebuild
The man page for xcodebuild
reads:
Run xcodebuild from the directory
containing your project (i.e. the
directory containing the
projectname.xcodeproj package).
I would like to keep my source directory (which is a Subversion external) clean and unmodified, and build my object files and executables to a location completely outside of the source directory.
Is there any way to build into a separate build directory from a terminal using xcodebuild
like you can do with make
tools or even msbuild
on Windows?
macos xcodebuild
macos xcodebuild
edited Jul 7 '15 at 16:44
ctn
2,450821
2,450821
asked Feb 11 '11 at 14:08
Dave Mateer
12.7k1077130
12.7k1077130
add a comment |
add a comment |
5 Answers
5
active
oldest
votes
up vote
24
down vote
accepted
You can set build settings from the command line. The CONFIGURATION_BUILD_DIR
will set the build directory. For example:
xcodebuild -project YourProject.xcodeproj -configuration Debug -target All ARCHS=x86_64 ONLY_ACTIVE_ARCH=YES CONFIGURATION_BUILD_DIR=../some/other/dir
A reference is found on Apple's site:
- Build Setting Reference
4
I found that I also needed to set CONFIGURATION_TEMP_DIR, and then this worked for me.
– Brent Ramerth
Feb 9 '13 at 21:40
2
You can just set BUILD_DIR and that will work too :D
– David Hernandez
Feb 8 '16 at 18:25
add a comment |
up vote
5
down vote
To achieve complete separation the following build settings have to be changed (more than just CONFIGURATION_BUILD_DIR
like accepted answer suggests), otherwise Xcode still builds some of its artifacts under its default build folder.
On my machine Xcode normally builds everything to ./Build
and ./DerivedData
where current directory is one of my project.
I wanted xcodebuild to build everything under Build-command-line
folder so I used xcodebuild -scheme MyScheme -showBuildSettings | grep Build/
to find all build settings that correspond to all build paths and by trial-end-error I found "the generative" build settings that are enough to redirect all build artefacts produced by xcodebuild to custom folder.
I ended up using the following command:
BUILD_DIR=./Build-command-line
DERIVED_DATA_DIR=$(BUILD_DIR)/DerivedData
xcodebuild -project MyProject.xcodeproj
-IDEBuildOperationMaxNumberOfConcurrentCompileTasks=`sysctl -n hw.ncpu`
-scheme MyScheme
-sdk iphonesimulator
-destination 'platform=iOS Simulator,name=iPhone 6S Plus,OS=latest'
-xcconfig command-line-build.xcconfig
-derivedDataPath $(DERIVED_DATA_DIR)
test
Where command-line-build.xcconfig
is:
HERE_BUILD=$(SRCROOT)/Build-command-line
HERE_INTERMEDIATES=$(HERE_BUILD)/Intermediates
// Paths
// the following paths are enough to redirect everything to $HERE_BUILD
MODULE_CACHE_DIR = $(HERE_BUILD)/DerivedData/ModuleCache
OBJROOT = $(HERE_INTERMEDIATES)
SHARED_PRECOMPS_DIR = $(HERE_INTERMEDIATES)/PrecompiledHeaders
SYMROOT
Note: Make sure you use absolute paths in your xcconfig, otherwise you may have error: Xcode crashing on startup “parentPath must be nil but it is not.
I have written a post about this solution with a bit of background: xcodebuild: how to really change its build path.
P.S. Of course this information is subject to change but as of Xcode Version 7.3.1 (7D1014)
it works perfectly for me.
add a comment |
up vote
2
down vote
In my project, setting SYMROOT
turned out to be sufficient to build the project in a different location, leaving other locations untouched.
From Apple's Xcode Build Setting Reference (which I came across via another answer here, thanks!):
SYMROOT (Build Products Path)
Description: Directory path. Identifies the root of the directory hierarchy that contains product files and intermediate build files. Product and build files are placed in subdirectories of this directory.
...
Affects: BUILT_PRODUCTS_DIR, CONFIGURATION_BUILD_DIR (...)
This setting is also mentioned a few times in the xcodebuild
man page:
Available actions are:
build: Build the target in the build root (SYMROOT)...
clean: Remove build products and intermediate files from the build root (SYMROOT)....
If you want to redirect everything to a custom folder, at leastOBJROOT
is very important because quite a few of folders depend on it, not onSYMROOT
. I have just checked Xcode 7.3.1 - MODULE_CACHE_DIR and SHARED_PRECOMPS_DIR are also independent ofSYMROOT
. So your answer will still build some stuff to default build directory however maybe that is enough for your task.
– Stanislav Pankevich
Jun 3 '16 at 9:49
add a comment |
up vote
1
down vote
You should set the SYMROOT
build setting to your desired location. All of the other relevant build settings are derived from it.
add a comment |
up vote
0
down vote
Xcode 10
For a Workspace if you're using CocoaPods:
xcodebuild -workspace youProject.xcworkspace -scheme yourScheme -sdk iphonesimulator -configuration Release SYMROOT=$(PWD)/build
That will put your .app in ./build/Release-iphonesimulator
add a comment |
5 Answers
5
active
oldest
votes
5 Answers
5
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
24
down vote
accepted
You can set build settings from the command line. The CONFIGURATION_BUILD_DIR
will set the build directory. For example:
xcodebuild -project YourProject.xcodeproj -configuration Debug -target All ARCHS=x86_64 ONLY_ACTIVE_ARCH=YES CONFIGURATION_BUILD_DIR=../some/other/dir
A reference is found on Apple's site:
- Build Setting Reference
4
I found that I also needed to set CONFIGURATION_TEMP_DIR, and then this worked for me.
– Brent Ramerth
Feb 9 '13 at 21:40
2
You can just set BUILD_DIR and that will work too :D
– David Hernandez
Feb 8 '16 at 18:25
add a comment |
up vote
24
down vote
accepted
You can set build settings from the command line. The CONFIGURATION_BUILD_DIR
will set the build directory. For example:
xcodebuild -project YourProject.xcodeproj -configuration Debug -target All ARCHS=x86_64 ONLY_ACTIVE_ARCH=YES CONFIGURATION_BUILD_DIR=../some/other/dir
A reference is found on Apple's site:
- Build Setting Reference
4
I found that I also needed to set CONFIGURATION_TEMP_DIR, and then this worked for me.
– Brent Ramerth
Feb 9 '13 at 21:40
2
You can just set BUILD_DIR and that will work too :D
– David Hernandez
Feb 8 '16 at 18:25
add a comment |
up vote
24
down vote
accepted
up vote
24
down vote
accepted
You can set build settings from the command line. The CONFIGURATION_BUILD_DIR
will set the build directory. For example:
xcodebuild -project YourProject.xcodeproj -configuration Debug -target All ARCHS=x86_64 ONLY_ACTIVE_ARCH=YES CONFIGURATION_BUILD_DIR=../some/other/dir
A reference is found on Apple's site:
- Build Setting Reference
You can set build settings from the command line. The CONFIGURATION_BUILD_DIR
will set the build directory. For example:
xcodebuild -project YourProject.xcodeproj -configuration Debug -target All ARCHS=x86_64 ONLY_ACTIVE_ARCH=YES CONFIGURATION_BUILD_DIR=../some/other/dir
A reference is found on Apple's site:
- Build Setting Reference
answered Feb 11 '11 at 15:00
Dave Mateer
12.7k1077130
12.7k1077130
4
I found that I also needed to set CONFIGURATION_TEMP_DIR, and then this worked for me.
– Brent Ramerth
Feb 9 '13 at 21:40
2
You can just set BUILD_DIR and that will work too :D
– David Hernandez
Feb 8 '16 at 18:25
add a comment |
4
I found that I also needed to set CONFIGURATION_TEMP_DIR, and then this worked for me.
– Brent Ramerth
Feb 9 '13 at 21:40
2
You can just set BUILD_DIR and that will work too :D
– David Hernandez
Feb 8 '16 at 18:25
4
4
I found that I also needed to set CONFIGURATION_TEMP_DIR, and then this worked for me.
– Brent Ramerth
Feb 9 '13 at 21:40
I found that I also needed to set CONFIGURATION_TEMP_DIR, and then this worked for me.
– Brent Ramerth
Feb 9 '13 at 21:40
2
2
You can just set BUILD_DIR and that will work too :D
– David Hernandez
Feb 8 '16 at 18:25
You can just set BUILD_DIR and that will work too :D
– David Hernandez
Feb 8 '16 at 18:25
add a comment |
up vote
5
down vote
To achieve complete separation the following build settings have to be changed (more than just CONFIGURATION_BUILD_DIR
like accepted answer suggests), otherwise Xcode still builds some of its artifacts under its default build folder.
On my machine Xcode normally builds everything to ./Build
and ./DerivedData
where current directory is one of my project.
I wanted xcodebuild to build everything under Build-command-line
folder so I used xcodebuild -scheme MyScheme -showBuildSettings | grep Build/
to find all build settings that correspond to all build paths and by trial-end-error I found "the generative" build settings that are enough to redirect all build artefacts produced by xcodebuild to custom folder.
I ended up using the following command:
BUILD_DIR=./Build-command-line
DERIVED_DATA_DIR=$(BUILD_DIR)/DerivedData
xcodebuild -project MyProject.xcodeproj
-IDEBuildOperationMaxNumberOfConcurrentCompileTasks=`sysctl -n hw.ncpu`
-scheme MyScheme
-sdk iphonesimulator
-destination 'platform=iOS Simulator,name=iPhone 6S Plus,OS=latest'
-xcconfig command-line-build.xcconfig
-derivedDataPath $(DERIVED_DATA_DIR)
test
Where command-line-build.xcconfig
is:
HERE_BUILD=$(SRCROOT)/Build-command-line
HERE_INTERMEDIATES=$(HERE_BUILD)/Intermediates
// Paths
// the following paths are enough to redirect everything to $HERE_BUILD
MODULE_CACHE_DIR = $(HERE_BUILD)/DerivedData/ModuleCache
OBJROOT = $(HERE_INTERMEDIATES)
SHARED_PRECOMPS_DIR = $(HERE_INTERMEDIATES)/PrecompiledHeaders
SYMROOT
Note: Make sure you use absolute paths in your xcconfig, otherwise you may have error: Xcode crashing on startup “parentPath must be nil but it is not.
I have written a post about this solution with a bit of background: xcodebuild: how to really change its build path.
P.S. Of course this information is subject to change but as of Xcode Version 7.3.1 (7D1014)
it works perfectly for me.
add a comment |
up vote
5
down vote
To achieve complete separation the following build settings have to be changed (more than just CONFIGURATION_BUILD_DIR
like accepted answer suggests), otherwise Xcode still builds some of its artifacts under its default build folder.
On my machine Xcode normally builds everything to ./Build
and ./DerivedData
where current directory is one of my project.
I wanted xcodebuild to build everything under Build-command-line
folder so I used xcodebuild -scheme MyScheme -showBuildSettings | grep Build/
to find all build settings that correspond to all build paths and by trial-end-error I found "the generative" build settings that are enough to redirect all build artefacts produced by xcodebuild to custom folder.
I ended up using the following command:
BUILD_DIR=./Build-command-line
DERIVED_DATA_DIR=$(BUILD_DIR)/DerivedData
xcodebuild -project MyProject.xcodeproj
-IDEBuildOperationMaxNumberOfConcurrentCompileTasks=`sysctl -n hw.ncpu`
-scheme MyScheme
-sdk iphonesimulator
-destination 'platform=iOS Simulator,name=iPhone 6S Plus,OS=latest'
-xcconfig command-line-build.xcconfig
-derivedDataPath $(DERIVED_DATA_DIR)
test
Where command-line-build.xcconfig
is:
HERE_BUILD=$(SRCROOT)/Build-command-line
HERE_INTERMEDIATES=$(HERE_BUILD)/Intermediates
// Paths
// the following paths are enough to redirect everything to $HERE_BUILD
MODULE_CACHE_DIR = $(HERE_BUILD)/DerivedData/ModuleCache
OBJROOT = $(HERE_INTERMEDIATES)
SHARED_PRECOMPS_DIR = $(HERE_INTERMEDIATES)/PrecompiledHeaders
SYMROOT
Note: Make sure you use absolute paths in your xcconfig, otherwise you may have error: Xcode crashing on startup “parentPath must be nil but it is not.
I have written a post about this solution with a bit of background: xcodebuild: how to really change its build path.
P.S. Of course this information is subject to change but as of Xcode Version 7.3.1 (7D1014)
it works perfectly for me.
add a comment |
up vote
5
down vote
up vote
5
down vote
To achieve complete separation the following build settings have to be changed (more than just CONFIGURATION_BUILD_DIR
like accepted answer suggests), otherwise Xcode still builds some of its artifacts under its default build folder.
On my machine Xcode normally builds everything to ./Build
and ./DerivedData
where current directory is one of my project.
I wanted xcodebuild to build everything under Build-command-line
folder so I used xcodebuild -scheme MyScheme -showBuildSettings | grep Build/
to find all build settings that correspond to all build paths and by trial-end-error I found "the generative" build settings that are enough to redirect all build artefacts produced by xcodebuild to custom folder.
I ended up using the following command:
BUILD_DIR=./Build-command-line
DERIVED_DATA_DIR=$(BUILD_DIR)/DerivedData
xcodebuild -project MyProject.xcodeproj
-IDEBuildOperationMaxNumberOfConcurrentCompileTasks=`sysctl -n hw.ncpu`
-scheme MyScheme
-sdk iphonesimulator
-destination 'platform=iOS Simulator,name=iPhone 6S Plus,OS=latest'
-xcconfig command-line-build.xcconfig
-derivedDataPath $(DERIVED_DATA_DIR)
test
Where command-line-build.xcconfig
is:
HERE_BUILD=$(SRCROOT)/Build-command-line
HERE_INTERMEDIATES=$(HERE_BUILD)/Intermediates
// Paths
// the following paths are enough to redirect everything to $HERE_BUILD
MODULE_CACHE_DIR = $(HERE_BUILD)/DerivedData/ModuleCache
OBJROOT = $(HERE_INTERMEDIATES)
SHARED_PRECOMPS_DIR = $(HERE_INTERMEDIATES)/PrecompiledHeaders
SYMROOT
Note: Make sure you use absolute paths in your xcconfig, otherwise you may have error: Xcode crashing on startup “parentPath must be nil but it is not.
I have written a post about this solution with a bit of background: xcodebuild: how to really change its build path.
P.S. Of course this information is subject to change but as of Xcode Version 7.3.1 (7D1014)
it works perfectly for me.
To achieve complete separation the following build settings have to be changed (more than just CONFIGURATION_BUILD_DIR
like accepted answer suggests), otherwise Xcode still builds some of its artifacts under its default build folder.
On my machine Xcode normally builds everything to ./Build
and ./DerivedData
where current directory is one of my project.
I wanted xcodebuild to build everything under Build-command-line
folder so I used xcodebuild -scheme MyScheme -showBuildSettings | grep Build/
to find all build settings that correspond to all build paths and by trial-end-error I found "the generative" build settings that are enough to redirect all build artefacts produced by xcodebuild to custom folder.
I ended up using the following command:
BUILD_DIR=./Build-command-line
DERIVED_DATA_DIR=$(BUILD_DIR)/DerivedData
xcodebuild -project MyProject.xcodeproj
-IDEBuildOperationMaxNumberOfConcurrentCompileTasks=`sysctl -n hw.ncpu`
-scheme MyScheme
-sdk iphonesimulator
-destination 'platform=iOS Simulator,name=iPhone 6S Plus,OS=latest'
-xcconfig command-line-build.xcconfig
-derivedDataPath $(DERIVED_DATA_DIR)
test
Where command-line-build.xcconfig
is:
HERE_BUILD=$(SRCROOT)/Build-command-line
HERE_INTERMEDIATES=$(HERE_BUILD)/Intermediates
// Paths
// the following paths are enough to redirect everything to $HERE_BUILD
MODULE_CACHE_DIR = $(HERE_BUILD)/DerivedData/ModuleCache
OBJROOT = $(HERE_INTERMEDIATES)
SHARED_PRECOMPS_DIR = $(HERE_INTERMEDIATES)/PrecompiledHeaders
SYMROOT
Note: Make sure you use absolute paths in your xcconfig, otherwise you may have error: Xcode crashing on startup “parentPath must be nil but it is not.
I have written a post about this solution with a bit of background: xcodebuild: how to really change its build path.
P.S. Of course this information is subject to change but as of Xcode Version 7.3.1 (7D1014)
it works perfectly for me.
edited May 23 '17 at 12:17
Community♦
11
11
answered Feb 26 '16 at 22:13
Stanislav Pankevich
5,62364487
5,62364487
add a comment |
add a comment |
up vote
2
down vote
In my project, setting SYMROOT
turned out to be sufficient to build the project in a different location, leaving other locations untouched.
From Apple's Xcode Build Setting Reference (which I came across via another answer here, thanks!):
SYMROOT (Build Products Path)
Description: Directory path. Identifies the root of the directory hierarchy that contains product files and intermediate build files. Product and build files are placed in subdirectories of this directory.
...
Affects: BUILT_PRODUCTS_DIR, CONFIGURATION_BUILD_DIR (...)
This setting is also mentioned a few times in the xcodebuild
man page:
Available actions are:
build: Build the target in the build root (SYMROOT)...
clean: Remove build products and intermediate files from the build root (SYMROOT)....
If you want to redirect everything to a custom folder, at leastOBJROOT
is very important because quite a few of folders depend on it, not onSYMROOT
. I have just checked Xcode 7.3.1 - MODULE_CACHE_DIR and SHARED_PRECOMPS_DIR are also independent ofSYMROOT
. So your answer will still build some stuff to default build directory however maybe that is enough for your task.
– Stanislav Pankevich
Jun 3 '16 at 9:49
add a comment |
up vote
2
down vote
In my project, setting SYMROOT
turned out to be sufficient to build the project in a different location, leaving other locations untouched.
From Apple's Xcode Build Setting Reference (which I came across via another answer here, thanks!):
SYMROOT (Build Products Path)
Description: Directory path. Identifies the root of the directory hierarchy that contains product files and intermediate build files. Product and build files are placed in subdirectories of this directory.
...
Affects: BUILT_PRODUCTS_DIR, CONFIGURATION_BUILD_DIR (...)
This setting is also mentioned a few times in the xcodebuild
man page:
Available actions are:
build: Build the target in the build root (SYMROOT)...
clean: Remove build products and intermediate files from the build root (SYMROOT)....
If you want to redirect everything to a custom folder, at leastOBJROOT
is very important because quite a few of folders depend on it, not onSYMROOT
. I have just checked Xcode 7.3.1 - MODULE_CACHE_DIR and SHARED_PRECOMPS_DIR are also independent ofSYMROOT
. So your answer will still build some stuff to default build directory however maybe that is enough for your task.
– Stanislav Pankevich
Jun 3 '16 at 9:49
add a comment |
up vote
2
down vote
up vote
2
down vote
In my project, setting SYMROOT
turned out to be sufficient to build the project in a different location, leaving other locations untouched.
From Apple's Xcode Build Setting Reference (which I came across via another answer here, thanks!):
SYMROOT (Build Products Path)
Description: Directory path. Identifies the root of the directory hierarchy that contains product files and intermediate build files. Product and build files are placed in subdirectories of this directory.
...
Affects: BUILT_PRODUCTS_DIR, CONFIGURATION_BUILD_DIR (...)
This setting is also mentioned a few times in the xcodebuild
man page:
Available actions are:
build: Build the target in the build root (SYMROOT)...
clean: Remove build products and intermediate files from the build root (SYMROOT)....
In my project, setting SYMROOT
turned out to be sufficient to build the project in a different location, leaving other locations untouched.
From Apple's Xcode Build Setting Reference (which I came across via another answer here, thanks!):
SYMROOT (Build Products Path)
Description: Directory path. Identifies the root of the directory hierarchy that contains product files and intermediate build files. Product and build files are placed in subdirectories of this directory.
...
Affects: BUILT_PRODUCTS_DIR, CONFIGURATION_BUILD_DIR (...)
This setting is also mentioned a few times in the xcodebuild
man page:
Available actions are:
build: Build the target in the build root (SYMROOT)...
clean: Remove build products and intermediate files from the build root (SYMROOT)....
answered Mar 8 '16 at 9:39
Ashley
5,21011119
5,21011119
If you want to redirect everything to a custom folder, at leastOBJROOT
is very important because quite a few of folders depend on it, not onSYMROOT
. I have just checked Xcode 7.3.1 - MODULE_CACHE_DIR and SHARED_PRECOMPS_DIR are also independent ofSYMROOT
. So your answer will still build some stuff to default build directory however maybe that is enough for your task.
– Stanislav Pankevich
Jun 3 '16 at 9:49
add a comment |
If you want to redirect everything to a custom folder, at leastOBJROOT
is very important because quite a few of folders depend on it, not onSYMROOT
. I have just checked Xcode 7.3.1 - MODULE_CACHE_DIR and SHARED_PRECOMPS_DIR are also independent ofSYMROOT
. So your answer will still build some stuff to default build directory however maybe that is enough for your task.
– Stanislav Pankevich
Jun 3 '16 at 9:49
If you want to redirect everything to a custom folder, at least
OBJROOT
is very important because quite a few of folders depend on it, not on SYMROOT
. I have just checked Xcode 7.3.1 - MODULE_CACHE_DIR and SHARED_PRECOMPS_DIR are also independent of SYMROOT
. So your answer will still build some stuff to default build directory however maybe that is enough for your task.– Stanislav Pankevich
Jun 3 '16 at 9:49
If you want to redirect everything to a custom folder, at least
OBJROOT
is very important because quite a few of folders depend on it, not on SYMROOT
. I have just checked Xcode 7.3.1 - MODULE_CACHE_DIR and SHARED_PRECOMPS_DIR are also independent of SYMROOT
. So your answer will still build some stuff to default build directory however maybe that is enough for your task.– Stanislav Pankevich
Jun 3 '16 at 9:49
add a comment |
up vote
1
down vote
You should set the SYMROOT
build setting to your desired location. All of the other relevant build settings are derived from it.
add a comment |
up vote
1
down vote
You should set the SYMROOT
build setting to your desired location. All of the other relevant build settings are derived from it.
add a comment |
up vote
1
down vote
up vote
1
down vote
You should set the SYMROOT
build setting to your desired location. All of the other relevant build settings are derived from it.
You should set the SYMROOT
build setting to your desired location. All of the other relevant build settings are derived from it.
answered Mar 25 '17 at 23:05
Jeremy Huddleston Sequoia
18.6k46075
18.6k46075
add a comment |
add a comment |
up vote
0
down vote
Xcode 10
For a Workspace if you're using CocoaPods:
xcodebuild -workspace youProject.xcworkspace -scheme yourScheme -sdk iphonesimulator -configuration Release SYMROOT=$(PWD)/build
That will put your .app in ./build/Release-iphonesimulator
add a comment |
up vote
0
down vote
Xcode 10
For a Workspace if you're using CocoaPods:
xcodebuild -workspace youProject.xcworkspace -scheme yourScheme -sdk iphonesimulator -configuration Release SYMROOT=$(PWD)/build
That will put your .app in ./build/Release-iphonesimulator
add a comment |
up vote
0
down vote
up vote
0
down vote
Xcode 10
For a Workspace if you're using CocoaPods:
xcodebuild -workspace youProject.xcworkspace -scheme yourScheme -sdk iphonesimulator -configuration Release SYMROOT=$(PWD)/build
That will put your .app in ./build/Release-iphonesimulator
Xcode 10
For a Workspace if you're using CocoaPods:
xcodebuild -workspace youProject.xcworkspace -scheme yourScheme -sdk iphonesimulator -configuration Release SYMROOT=$(PWD)/build
That will put your .app in ./build/Release-iphonesimulator
edited yesterday
answered yesterday
Guy Daher
3,38632654
3,38632654
add a comment |
add a comment |
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