Unity ARKit Plugins Remote:Can not send network message. Receiver can not keep up with the amount of data...











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Today, I have a test of Unity ARKit Plugins Remote. I launch the remote app on my ipad.
It is able to display video in unity editor for a while, and then then screen is stop, the end app is crash. below is log from xcode



STARTING ConnectToEditor
UnityEngine.XR.iOS.ConnectToEditor:Start()

(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException: A null value was found where an object instance was required.
at UnityEngine.XR.iOS.UnityRemoteVideo.OnPreRender () [0x00000] in <filename unknown>:0
...
460800 vs 152047
UnityEngine.XR.iOS.CompressionHelper:ByteArrayCompress(Byte)
UnityEngine.XR.iOS.UnityRemoteVideo:OnPreRender()

(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
...
[Can not send network message. Receiver can not keep up with the amount of data sent
UnityEngine.XR.iOS.CompressionHelper:ByteArrayCompress(Byte)
UnityEngine.XR.iOS.UnityRemoteVideo:OnPreRender()

[/Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp line 424]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp Line: 424)]
...
[Can not send network message. Receiver can not keep up with the amount of data sent
UnityEngine.PlayerConnectionInternal:UnityEngine.IPlayerEditorConnectionNative.SendMessage(Guid, Byte, Int32)

[/Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp line 424]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp Line: 424)
Can not send network message. Receiver can not keep up with the amount of data sent
UnityEngine.PlayerConnectionInternal:UnityEngine.IPlayerEditorConnectionNative.SendMessage(Guid, Byte, Int32)]
...
[Can not send network message. Receiver can not keep up with the amount of data sent
UnityEngine.PlayerConnectionInternal:UnityEngine.IPlayerEditorConnectionNative.SendMessage(Guid, Byte, Int32)
UnityEngine.XR.iOS.ConnectToEditor:ARFrameUpdated(UnityARCamera)
UnityEngine.XR.iOS.ARFrameUpdate:Invoke(UnityARCamera)
UnityEngine.XR.iOS.UnityARSessionNativeInterface:_frame_update(internal_UnityARCamera)

[/Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp line 424]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp Line: 424)]
...
arkitremote(362,0x108b2ab80) malloc: *** error for object 0x121c5319b: pointer being freed was not allocated
arkitremote(362,0x108b2ab80) malloc: *** set a breakpoint in malloc_error_break to debug
Message from debugger: Terminated due to signal 6


It is seem to memory is running out.










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    Today, I have a test of Unity ARKit Plugins Remote. I launch the remote app on my ipad.
    It is able to display video in unity editor for a while, and then then screen is stop, the end app is crash. below is log from xcode



    STARTING ConnectToEditor
    UnityEngine.XR.iOS.ConnectToEditor:Start()

    (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)

    NullReferenceException: A null value was found where an object instance was required.
    at UnityEngine.XR.iOS.UnityRemoteVideo.OnPreRender () [0x00000] in <filename unknown>:0
    ...
    460800 vs 152047
    UnityEngine.XR.iOS.CompressionHelper:ByteArrayCompress(Byte)
    UnityEngine.XR.iOS.UnityRemoteVideo:OnPreRender()

    (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
    ...
    [Can not send network message. Receiver can not keep up with the amount of data sent
    UnityEngine.XR.iOS.CompressionHelper:ByteArrayCompress(Byte)
    UnityEngine.XR.iOS.UnityRemoteVideo:OnPreRender()

    [/Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp line 424]
    (Filename: /Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp Line: 424)]
    ...
    [Can not send network message. Receiver can not keep up with the amount of data sent
    UnityEngine.PlayerConnectionInternal:UnityEngine.IPlayerEditorConnectionNative.SendMessage(Guid, Byte, Int32)

    [/Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp line 424]
    (Filename: /Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp Line: 424)
    Can not send network message. Receiver can not keep up with the amount of data sent
    UnityEngine.PlayerConnectionInternal:UnityEngine.IPlayerEditorConnectionNative.SendMessage(Guid, Byte, Int32)]
    ...
    [Can not send network message. Receiver can not keep up with the amount of data sent
    UnityEngine.PlayerConnectionInternal:UnityEngine.IPlayerEditorConnectionNative.SendMessage(Guid, Byte, Int32)
    UnityEngine.XR.iOS.ConnectToEditor:ARFrameUpdated(UnityARCamera)
    UnityEngine.XR.iOS.ARFrameUpdate:Invoke(UnityARCamera)
    UnityEngine.XR.iOS.UnityARSessionNativeInterface:_frame_update(internal_UnityARCamera)

    [/Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp line 424]
    (Filename: /Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp Line: 424)]
    ...
    arkitremote(362,0x108b2ab80) malloc: *** error for object 0x121c5319b: pointer being freed was not allocated
    arkitremote(362,0x108b2ab80) malloc: *** set a breakpoint in malloc_error_break to debug
    Message from debugger: Terminated due to signal 6


    It is seem to memory is running out.










    share|improve this question









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    eangulee is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      up vote
      0
      down vote

      favorite









      up vote
      0
      down vote

      favorite











      Today, I have a test of Unity ARKit Plugins Remote. I launch the remote app on my ipad.
      It is able to display video in unity editor for a while, and then then screen is stop, the end app is crash. below is log from xcode



      STARTING ConnectToEditor
      UnityEngine.XR.iOS.ConnectToEditor:Start()

      (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)

      NullReferenceException: A null value was found where an object instance was required.
      at UnityEngine.XR.iOS.UnityRemoteVideo.OnPreRender () [0x00000] in <filename unknown>:0
      ...
      460800 vs 152047
      UnityEngine.XR.iOS.CompressionHelper:ByteArrayCompress(Byte)
      UnityEngine.XR.iOS.UnityRemoteVideo:OnPreRender()

      (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
      ...
      [Can not send network message. Receiver can not keep up with the amount of data sent
      UnityEngine.XR.iOS.CompressionHelper:ByteArrayCompress(Byte)
      UnityEngine.XR.iOS.UnityRemoteVideo:OnPreRender()

      [/Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp line 424]
      (Filename: /Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp Line: 424)]
      ...
      [Can not send network message. Receiver can not keep up with the amount of data sent
      UnityEngine.PlayerConnectionInternal:UnityEngine.IPlayerEditorConnectionNative.SendMessage(Guid, Byte, Int32)

      [/Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp line 424]
      (Filename: /Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp Line: 424)
      Can not send network message. Receiver can not keep up with the amount of data sent
      UnityEngine.PlayerConnectionInternal:UnityEngine.IPlayerEditorConnectionNative.SendMessage(Guid, Byte, Int32)]
      ...
      [Can not send network message. Receiver can not keep up with the amount of data sent
      UnityEngine.PlayerConnectionInternal:UnityEngine.IPlayerEditorConnectionNative.SendMessage(Guid, Byte, Int32)
      UnityEngine.XR.iOS.ConnectToEditor:ARFrameUpdated(UnityARCamera)
      UnityEngine.XR.iOS.ARFrameUpdate:Invoke(UnityARCamera)
      UnityEngine.XR.iOS.UnityARSessionNativeInterface:_frame_update(internal_UnityARCamera)

      [/Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp line 424]
      (Filename: /Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp Line: 424)]
      ...
      arkitremote(362,0x108b2ab80) malloc: *** error for object 0x121c5319b: pointer being freed was not allocated
      arkitremote(362,0x108b2ab80) malloc: *** set a breakpoint in malloc_error_break to debug
      Message from debugger: Terminated due to signal 6


      It is seem to memory is running out.










      share|improve this question









      New contributor




      eangulee is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      Today, I have a test of Unity ARKit Plugins Remote. I launch the remote app on my ipad.
      It is able to display video in unity editor for a while, and then then screen is stop, the end app is crash. below is log from xcode



      STARTING ConnectToEditor
      UnityEngine.XR.iOS.ConnectToEditor:Start()

      (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)

      NullReferenceException: A null value was found where an object instance was required.
      at UnityEngine.XR.iOS.UnityRemoteVideo.OnPreRender () [0x00000] in <filename unknown>:0
      ...
      460800 vs 152047
      UnityEngine.XR.iOS.CompressionHelper:ByteArrayCompress(Byte)
      UnityEngine.XR.iOS.UnityRemoteVideo:OnPreRender()

      (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
      ...
      [Can not send network message. Receiver can not keep up with the amount of data sent
      UnityEngine.XR.iOS.CompressionHelper:ByteArrayCompress(Byte)
      UnityEngine.XR.iOS.UnityRemoteVideo:OnPreRender()

      [/Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp line 424]
      (Filename: /Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp Line: 424)]
      ...
      [Can not send network message. Receiver can not keep up with the amount of data sent
      UnityEngine.PlayerConnectionInternal:UnityEngine.IPlayerEditorConnectionNative.SendMessage(Guid, Byte, Int32)

      [/Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp line 424]
      (Filename: /Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp Line: 424)
      Can not send network message. Receiver can not keep up with the amount of data sent
      UnityEngine.PlayerConnectionInternal:UnityEngine.IPlayerEditorConnectionNative.SendMessage(Guid, Byte, Int32)]
      ...
      [Can not send network message. Receiver can not keep up with the amount of data sent
      UnityEngine.PlayerConnectionInternal:UnityEngine.IPlayerEditorConnectionNative.SendMessage(Guid, Byte, Int32)
      UnityEngine.XR.iOS.ConnectToEditor:ARFrameUpdated(UnityARCamera)
      UnityEngine.XR.iOS.ARFrameUpdate:Invoke(UnityARCamera)
      UnityEngine.XR.iOS.UnityARSessionNativeInterface:_frame_update(internal_UnityARCamera)

      [/Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp line 424]
      (Filename: /Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp Line: 424)]
      ...
      arkitremote(362,0x108b2ab80) malloc: *** error for object 0x121c5319b: pointer being freed was not allocated
      arkitremote(362,0x108b2ab80) malloc: *** set a breakpoint in malloc_error_break to debug
      Message from debugger: Terminated due to signal 6


      It is seem to memory is running out.







      unity3d arkit






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      edited 20 hours ago









      Cœur

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      16.9k9102139






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      asked 20 hours ago









      eangulee

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