Unity ARKit Plugins Remote:Can not send network message. Receiver can not keep up with the amount of data...
up vote
0
down vote
favorite
Today, I have a test of Unity ARKit Plugins Remote. I launch the remote app on my ipad.
It is able to display video in unity editor for a while, and then then screen is stop, the end app is crash. below is log from xcode
STARTING ConnectToEditor
UnityEngine.XR.iOS.ConnectToEditor:Start()
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
NullReferenceException: A null value was found where an object instance was required.
at UnityEngine.XR.iOS.UnityRemoteVideo.OnPreRender () [0x00000] in <filename unknown>:0
...
460800 vs 152047
UnityEngine.XR.iOS.CompressionHelper:ByteArrayCompress(Byte)
UnityEngine.XR.iOS.UnityRemoteVideo:OnPreRender()
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
...
[Can not send network message. Receiver can not keep up with the amount of data sent
UnityEngine.XR.iOS.CompressionHelper:ByteArrayCompress(Byte)
UnityEngine.XR.iOS.UnityRemoteVideo:OnPreRender()
[/Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp line 424]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp Line: 424)]
...
[Can not send network message. Receiver can not keep up with the amount of data sent
UnityEngine.PlayerConnectionInternal:UnityEngine.IPlayerEditorConnectionNative.SendMessage(Guid, Byte, Int32)
[/Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp line 424]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp Line: 424)
Can not send network message. Receiver can not keep up with the amount of data sent
UnityEngine.PlayerConnectionInternal:UnityEngine.IPlayerEditorConnectionNative.SendMessage(Guid, Byte, Int32)]
...
[Can not send network message. Receiver can not keep up with the amount of data sent
UnityEngine.PlayerConnectionInternal:UnityEngine.IPlayerEditorConnectionNative.SendMessage(Guid, Byte, Int32)
UnityEngine.XR.iOS.ConnectToEditor:ARFrameUpdated(UnityARCamera)
UnityEngine.XR.iOS.ARFrameUpdate:Invoke(UnityARCamera)
UnityEngine.XR.iOS.UnityARSessionNativeInterface:_frame_update(internal_UnityARCamera)
[/Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp line 424]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp Line: 424)]
...
arkitremote(362,0x108b2ab80) malloc: *** error for object 0x121c5319b: pointer being freed was not allocated
arkitremote(362,0x108b2ab80) malloc: *** set a breakpoint in malloc_error_break to debug
Message from debugger: Terminated due to signal 6
It is seem to memory is running out.
unity3d arkit
New contributor
eangulee is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |
up vote
0
down vote
favorite
Today, I have a test of Unity ARKit Plugins Remote. I launch the remote app on my ipad.
It is able to display video in unity editor for a while, and then then screen is stop, the end app is crash. below is log from xcode
STARTING ConnectToEditor
UnityEngine.XR.iOS.ConnectToEditor:Start()
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
NullReferenceException: A null value was found where an object instance was required.
at UnityEngine.XR.iOS.UnityRemoteVideo.OnPreRender () [0x00000] in <filename unknown>:0
...
460800 vs 152047
UnityEngine.XR.iOS.CompressionHelper:ByteArrayCompress(Byte)
UnityEngine.XR.iOS.UnityRemoteVideo:OnPreRender()
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
...
[Can not send network message. Receiver can not keep up with the amount of data sent
UnityEngine.XR.iOS.CompressionHelper:ByteArrayCompress(Byte)
UnityEngine.XR.iOS.UnityRemoteVideo:OnPreRender()
[/Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp line 424]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp Line: 424)]
...
[Can not send network message. Receiver can not keep up with the amount of data sent
UnityEngine.PlayerConnectionInternal:UnityEngine.IPlayerEditorConnectionNative.SendMessage(Guid, Byte, Int32)
[/Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp line 424]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp Line: 424)
Can not send network message. Receiver can not keep up with the amount of data sent
UnityEngine.PlayerConnectionInternal:UnityEngine.IPlayerEditorConnectionNative.SendMessage(Guid, Byte, Int32)]
...
[Can not send network message. Receiver can not keep up with the amount of data sent
UnityEngine.PlayerConnectionInternal:UnityEngine.IPlayerEditorConnectionNative.SendMessage(Guid, Byte, Int32)
UnityEngine.XR.iOS.ConnectToEditor:ARFrameUpdated(UnityARCamera)
UnityEngine.XR.iOS.ARFrameUpdate:Invoke(UnityARCamera)
UnityEngine.XR.iOS.UnityARSessionNativeInterface:_frame_update(internal_UnityARCamera)
[/Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp line 424]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp Line: 424)]
...
arkitremote(362,0x108b2ab80) malloc: *** error for object 0x121c5319b: pointer being freed was not allocated
arkitremote(362,0x108b2ab80) malloc: *** set a breakpoint in malloc_error_break to debug
Message from debugger: Terminated due to signal 6
It is seem to memory is running out.
unity3d arkit
New contributor
eangulee is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |
up vote
0
down vote
favorite
up vote
0
down vote
favorite
Today, I have a test of Unity ARKit Plugins Remote. I launch the remote app on my ipad.
It is able to display video in unity editor for a while, and then then screen is stop, the end app is crash. below is log from xcode
STARTING ConnectToEditor
UnityEngine.XR.iOS.ConnectToEditor:Start()
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
NullReferenceException: A null value was found where an object instance was required.
at UnityEngine.XR.iOS.UnityRemoteVideo.OnPreRender () [0x00000] in <filename unknown>:0
...
460800 vs 152047
UnityEngine.XR.iOS.CompressionHelper:ByteArrayCompress(Byte)
UnityEngine.XR.iOS.UnityRemoteVideo:OnPreRender()
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
...
[Can not send network message. Receiver can not keep up with the amount of data sent
UnityEngine.XR.iOS.CompressionHelper:ByteArrayCompress(Byte)
UnityEngine.XR.iOS.UnityRemoteVideo:OnPreRender()
[/Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp line 424]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp Line: 424)]
...
[Can not send network message. Receiver can not keep up with the amount of data sent
UnityEngine.PlayerConnectionInternal:UnityEngine.IPlayerEditorConnectionNative.SendMessage(Guid, Byte, Int32)
[/Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp line 424]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp Line: 424)
Can not send network message. Receiver can not keep up with the amount of data sent
UnityEngine.PlayerConnectionInternal:UnityEngine.IPlayerEditorConnectionNative.SendMessage(Guid, Byte, Int32)]
...
[Can not send network message. Receiver can not keep up with the amount of data sent
UnityEngine.PlayerConnectionInternal:UnityEngine.IPlayerEditorConnectionNative.SendMessage(Guid, Byte, Int32)
UnityEngine.XR.iOS.ConnectToEditor:ARFrameUpdated(UnityARCamera)
UnityEngine.XR.iOS.ARFrameUpdate:Invoke(UnityARCamera)
UnityEngine.XR.iOS.UnityARSessionNativeInterface:_frame_update(internal_UnityARCamera)
[/Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp line 424]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp Line: 424)]
...
arkitremote(362,0x108b2ab80) malloc: *** error for object 0x121c5319b: pointer being freed was not allocated
arkitremote(362,0x108b2ab80) malloc: *** set a breakpoint in malloc_error_break to debug
Message from debugger: Terminated due to signal 6
It is seem to memory is running out.
unity3d arkit
New contributor
eangulee is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
Today, I have a test of Unity ARKit Plugins Remote. I launch the remote app on my ipad.
It is able to display video in unity editor for a while, and then then screen is stop, the end app is crash. below is log from xcode
STARTING ConnectToEditor
UnityEngine.XR.iOS.ConnectToEditor:Start()
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
NullReferenceException: A null value was found where an object instance was required.
at UnityEngine.XR.iOS.UnityRemoteVideo.OnPreRender () [0x00000] in <filename unknown>:0
...
460800 vs 152047
UnityEngine.XR.iOS.CompressionHelper:ByteArrayCompress(Byte)
UnityEngine.XR.iOS.UnityRemoteVideo:OnPreRender()
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
...
[Can not send network message. Receiver can not keep up with the amount of data sent
UnityEngine.XR.iOS.CompressionHelper:ByteArrayCompress(Byte)
UnityEngine.XR.iOS.UnityRemoteVideo:OnPreRender()
[/Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp line 424]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp Line: 424)]
...
[Can not send network message. Receiver can not keep up with the amount of data sent
UnityEngine.PlayerConnectionInternal:UnityEngine.IPlayerEditorConnectionNative.SendMessage(Guid, Byte, Int32)
[/Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp line 424]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp Line: 424)
Can not send network message. Receiver can not keep up with the amount of data sent
UnityEngine.PlayerConnectionInternal:UnityEngine.IPlayerEditorConnectionNative.SendMessage(Guid, Byte, Int32)]
...
[Can not send network message. Receiver can not keep up with the amount of data sent
UnityEngine.PlayerConnectionInternal:UnityEngine.IPlayerEditorConnectionNative.SendMessage(Guid, Byte, Int32)
UnityEngine.XR.iOS.ConnectToEditor:ARFrameUpdated(UnityARCamera)
UnityEngine.XR.iOS.ARFrameUpdate:Invoke(UnityARCamera)
UnityEngine.XR.iOS.UnityARSessionNativeInterface:_frame_update(internal_UnityARCamera)
[/Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp line 424]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp Line: 424)]
...
arkitremote(362,0x108b2ab80) malloc: *** error for object 0x121c5319b: pointer being freed was not allocated
arkitremote(362,0x108b2ab80) malloc: *** set a breakpoint in malloc_error_break to debug
Message from debugger: Terminated due to signal 6
It is seem to memory is running out.
unity3d arkit
unity3d arkit
New contributor
eangulee is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
eangulee is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
edited 20 hours ago
Cœur
16.9k9102139
16.9k9102139
New contributor
eangulee is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
asked 20 hours ago


eangulee
1
1
New contributor
eangulee is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
eangulee is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
eangulee is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |
add a comment |
active
oldest
votes
active
oldest
votes
active
oldest
votes
active
oldest
votes
active
oldest
votes
eangulee is a new contributor. Be nice, and check out our Code of Conduct.
eangulee is a new contributor. Be nice, and check out our Code of Conduct.
eangulee is a new contributor. Be nice, and check out our Code of Conduct.
eangulee is a new contributor. Be nice, and check out our Code of Conduct.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53370812%2funity-arkit-plugins-remotecan-not-send-network-message-receiver-can-not-keep-u%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown