Now that Simulacrums are constructs, should construct-friendly healing methods work on them?











up vote
2
down vote

favorite












The Simulacrum spell states the following :




If the simulacrum is damaged, you can repair it in an alchemical laboratory, using rare herbs and minerals worth 100 gp per hit point it regains.




Up to a recent Errata, Simulacrums were deemed as being humanoids by many, but there was some sort of common agreement that healing methods (such as the Cure Wounds spell) did not work on them, because allowing them to work would render the above alchemical process pointless.



But now that Simulacrums are considered as constructs, most healing methods do not work on them by default, since many of them have the following clause:




This spell has no effect on undead or constructs.




So, my question is: now that the above alchemical process is no longer invalidated by easily available healing methods (that have the no-construct clause), should the few healing methods that lack that clause - and are therefore construct friendly (such as the Regenerate spell) - be able to affect Simulacrums? In other words, is the common agreement still necessary?










share|improve this question




















  • 1




    Related (possibly duplicate): Can the creature created by a Simulacrum spell be affected by healing magic?
    – Rubiksmoose
    10 hours ago















up vote
2
down vote

favorite












The Simulacrum spell states the following :




If the simulacrum is damaged, you can repair it in an alchemical laboratory, using rare herbs and minerals worth 100 gp per hit point it regains.




Up to a recent Errata, Simulacrums were deemed as being humanoids by many, but there was some sort of common agreement that healing methods (such as the Cure Wounds spell) did not work on them, because allowing them to work would render the above alchemical process pointless.



But now that Simulacrums are considered as constructs, most healing methods do not work on them by default, since many of them have the following clause:




This spell has no effect on undead or constructs.




So, my question is: now that the above alchemical process is no longer invalidated by easily available healing methods (that have the no-construct clause), should the few healing methods that lack that clause - and are therefore construct friendly (such as the Regenerate spell) - be able to affect Simulacrums? In other words, is the common agreement still necessary?










share|improve this question




















  • 1




    Related (possibly duplicate): Can the creature created by a Simulacrum spell be affected by healing magic?
    – Rubiksmoose
    10 hours ago













up vote
2
down vote

favorite









up vote
2
down vote

favorite











The Simulacrum spell states the following :




If the simulacrum is damaged, you can repair it in an alchemical laboratory, using rare herbs and minerals worth 100 gp per hit point it regains.




Up to a recent Errata, Simulacrums were deemed as being humanoids by many, but there was some sort of common agreement that healing methods (such as the Cure Wounds spell) did not work on them, because allowing them to work would render the above alchemical process pointless.



But now that Simulacrums are considered as constructs, most healing methods do not work on them by default, since many of them have the following clause:




This spell has no effect on undead or constructs.




So, my question is: now that the above alchemical process is no longer invalidated by easily available healing methods (that have the no-construct clause), should the few healing methods that lack that clause - and are therefore construct friendly (such as the Regenerate spell) - be able to affect Simulacrums? In other words, is the common agreement still necessary?










share|improve this question















The Simulacrum spell states the following :




If the simulacrum is damaged, you can repair it in an alchemical laboratory, using rare herbs and minerals worth 100 gp per hit point it regains.




Up to a recent Errata, Simulacrums were deemed as being humanoids by many, but there was some sort of common agreement that healing methods (such as the Cure Wounds spell) did not work on them, because allowing them to work would render the above alchemical process pointless.



But now that Simulacrums are considered as constructs, most healing methods do not work on them by default, since many of them have the following clause:




This spell has no effect on undead or constructs.




So, my question is: now that the above alchemical process is no longer invalidated by easily available healing methods (that have the no-construct clause), should the few healing methods that lack that clause - and are therefore construct friendly (such as the Regenerate spell) - be able to affect Simulacrums? In other words, is the common agreement still necessary?







dnd-5e spells healing constructs






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 10 hours ago

























asked 10 hours ago









Gael L

7,927231143




7,927231143








  • 1




    Related (possibly duplicate): Can the creature created by a Simulacrum spell be affected by healing magic?
    – Rubiksmoose
    10 hours ago














  • 1




    Related (possibly duplicate): Can the creature created by a Simulacrum spell be affected by healing magic?
    – Rubiksmoose
    10 hours ago








1




1




Related (possibly duplicate): Can the creature created by a Simulacrum spell be affected by healing magic?
– Rubiksmoose
10 hours ago




Related (possibly duplicate): Can the creature created by a Simulacrum spell be affected by healing magic?
– Rubiksmoose
10 hours ago










1 Answer
1






active

oldest

votes

















up vote
6
down vote













No, the alchemical process is the only way it can regain hit points




If the simulacrum is damaged, you can repair it in an alchemical laboratory, using rare herbs and minerals worth 100 gp per hit point it regains.




Repair not heal



First note that this does not say heal it says repair. Though treated as a normal construct it is still a special being made of ice and snow. It is that reason that it likely has a special way to repair it.



Allowing other forms of healing means that the alchemical process would be useless



This statement must preclude other forms of regaining hit points otherwise it is meaningless. Even though it does not say so explicitly, the above method is clearly meant to be the only way to regain hit points for a simulacrum.



It does not say that potions or healing magic or rest doesn't work for example, but if they were possible then the expensive complicated process for healing would be meaningless and there would be no point in including it. Sleep especially makes this meaningless because it is free and available to every creature/class and allows for healing completely. Why would anybody ever pay 100gp per hit point if they could sleep or use any of the myriad of other methods for regaining hit points available? This logic also applies to traits or features or magic that let you heal.



Rules as Intended agrees



Jeremy Crawford supports this logic as well:




To restore hit points to a simulacrum, you must use the costly alchemical procedure mentioned in the spell.




(emphasis mine)



The simulacrum being a construct doesn't change anything about the general case: they cannot be healed



The 2018 PHB errata has specified that the simulacrum is now considered to be a construct. As such, many healing spells will not even work on it explicitly. However, this does not change any of the logic above saying that simulacrum cannot be healed by means other than the one offered in the spell.






share|improve this answer



















  • 3




    I think it's worth noting that even in his tweet, JC avoids using the word "heal", instead saying "restore hit points", which further reinforces your point that the simulacrum cannot be healed by any means, only repaired.
    – Ryan Thompson
    10 hours ago













Your Answer





StackExchange.ifUsing("editor", function () {
return StackExchange.using("mathjaxEditing", function () {
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
});
});
}, "mathjax-editing");

StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "122"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});

function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});


}
});














 

draft saved


draft discarded


















StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f135911%2fnow-that-simulacrums-are-constructs-should-construct-friendly-healing-methods-w%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown

























1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes








up vote
6
down vote













No, the alchemical process is the only way it can regain hit points




If the simulacrum is damaged, you can repair it in an alchemical laboratory, using rare herbs and minerals worth 100 gp per hit point it regains.




Repair not heal



First note that this does not say heal it says repair. Though treated as a normal construct it is still a special being made of ice and snow. It is that reason that it likely has a special way to repair it.



Allowing other forms of healing means that the alchemical process would be useless



This statement must preclude other forms of regaining hit points otherwise it is meaningless. Even though it does not say so explicitly, the above method is clearly meant to be the only way to regain hit points for a simulacrum.



It does not say that potions or healing magic or rest doesn't work for example, but if they were possible then the expensive complicated process for healing would be meaningless and there would be no point in including it. Sleep especially makes this meaningless because it is free and available to every creature/class and allows for healing completely. Why would anybody ever pay 100gp per hit point if they could sleep or use any of the myriad of other methods for regaining hit points available? This logic also applies to traits or features or magic that let you heal.



Rules as Intended agrees



Jeremy Crawford supports this logic as well:




To restore hit points to a simulacrum, you must use the costly alchemical procedure mentioned in the spell.




(emphasis mine)



The simulacrum being a construct doesn't change anything about the general case: they cannot be healed



The 2018 PHB errata has specified that the simulacrum is now considered to be a construct. As such, many healing spells will not even work on it explicitly. However, this does not change any of the logic above saying that simulacrum cannot be healed by means other than the one offered in the spell.






share|improve this answer



















  • 3




    I think it's worth noting that even in his tweet, JC avoids using the word "heal", instead saying "restore hit points", which further reinforces your point that the simulacrum cannot be healed by any means, only repaired.
    – Ryan Thompson
    10 hours ago

















up vote
6
down vote













No, the alchemical process is the only way it can regain hit points




If the simulacrum is damaged, you can repair it in an alchemical laboratory, using rare herbs and minerals worth 100 gp per hit point it regains.




Repair not heal



First note that this does not say heal it says repair. Though treated as a normal construct it is still a special being made of ice and snow. It is that reason that it likely has a special way to repair it.



Allowing other forms of healing means that the alchemical process would be useless



This statement must preclude other forms of regaining hit points otherwise it is meaningless. Even though it does not say so explicitly, the above method is clearly meant to be the only way to regain hit points for a simulacrum.



It does not say that potions or healing magic or rest doesn't work for example, but if they were possible then the expensive complicated process for healing would be meaningless and there would be no point in including it. Sleep especially makes this meaningless because it is free and available to every creature/class and allows for healing completely. Why would anybody ever pay 100gp per hit point if they could sleep or use any of the myriad of other methods for regaining hit points available? This logic also applies to traits or features or magic that let you heal.



Rules as Intended agrees



Jeremy Crawford supports this logic as well:




To restore hit points to a simulacrum, you must use the costly alchemical procedure mentioned in the spell.




(emphasis mine)



The simulacrum being a construct doesn't change anything about the general case: they cannot be healed



The 2018 PHB errata has specified that the simulacrum is now considered to be a construct. As such, many healing spells will not even work on it explicitly. However, this does not change any of the logic above saying that simulacrum cannot be healed by means other than the one offered in the spell.






share|improve this answer



















  • 3




    I think it's worth noting that even in his tweet, JC avoids using the word "heal", instead saying "restore hit points", which further reinforces your point that the simulacrum cannot be healed by any means, only repaired.
    – Ryan Thompson
    10 hours ago















up vote
6
down vote










up vote
6
down vote









No, the alchemical process is the only way it can regain hit points




If the simulacrum is damaged, you can repair it in an alchemical laboratory, using rare herbs and minerals worth 100 gp per hit point it regains.




Repair not heal



First note that this does not say heal it says repair. Though treated as a normal construct it is still a special being made of ice and snow. It is that reason that it likely has a special way to repair it.



Allowing other forms of healing means that the alchemical process would be useless



This statement must preclude other forms of regaining hit points otherwise it is meaningless. Even though it does not say so explicitly, the above method is clearly meant to be the only way to regain hit points for a simulacrum.



It does not say that potions or healing magic or rest doesn't work for example, but if they were possible then the expensive complicated process for healing would be meaningless and there would be no point in including it. Sleep especially makes this meaningless because it is free and available to every creature/class and allows for healing completely. Why would anybody ever pay 100gp per hit point if they could sleep or use any of the myriad of other methods for regaining hit points available? This logic also applies to traits or features or magic that let you heal.



Rules as Intended agrees



Jeremy Crawford supports this logic as well:




To restore hit points to a simulacrum, you must use the costly alchemical procedure mentioned in the spell.




(emphasis mine)



The simulacrum being a construct doesn't change anything about the general case: they cannot be healed



The 2018 PHB errata has specified that the simulacrum is now considered to be a construct. As such, many healing spells will not even work on it explicitly. However, this does not change any of the logic above saying that simulacrum cannot be healed by means other than the one offered in the spell.






share|improve this answer














No, the alchemical process is the only way it can regain hit points




If the simulacrum is damaged, you can repair it in an alchemical laboratory, using rare herbs and minerals worth 100 gp per hit point it regains.




Repair not heal



First note that this does not say heal it says repair. Though treated as a normal construct it is still a special being made of ice and snow. It is that reason that it likely has a special way to repair it.



Allowing other forms of healing means that the alchemical process would be useless



This statement must preclude other forms of regaining hit points otherwise it is meaningless. Even though it does not say so explicitly, the above method is clearly meant to be the only way to regain hit points for a simulacrum.



It does not say that potions or healing magic or rest doesn't work for example, but if they were possible then the expensive complicated process for healing would be meaningless and there would be no point in including it. Sleep especially makes this meaningless because it is free and available to every creature/class and allows for healing completely. Why would anybody ever pay 100gp per hit point if they could sleep or use any of the myriad of other methods for regaining hit points available? This logic also applies to traits or features or magic that let you heal.



Rules as Intended agrees



Jeremy Crawford supports this logic as well:




To restore hit points to a simulacrum, you must use the costly alchemical procedure mentioned in the spell.




(emphasis mine)



The simulacrum being a construct doesn't change anything about the general case: they cannot be healed



The 2018 PHB errata has specified that the simulacrum is now considered to be a construct. As such, many healing spells will not even work on it explicitly. However, this does not change any of the logic above saying that simulacrum cannot be healed by means other than the one offered in the spell.







share|improve this answer














share|improve this answer



share|improve this answer








edited 9 hours ago

























answered 10 hours ago









Rubiksmoose

43.6k6218333




43.6k6218333








  • 3




    I think it's worth noting that even in his tweet, JC avoids using the word "heal", instead saying "restore hit points", which further reinforces your point that the simulacrum cannot be healed by any means, only repaired.
    – Ryan Thompson
    10 hours ago
















  • 3




    I think it's worth noting that even in his tweet, JC avoids using the word "heal", instead saying "restore hit points", which further reinforces your point that the simulacrum cannot be healed by any means, only repaired.
    – Ryan Thompson
    10 hours ago










3




3




I think it's worth noting that even in his tweet, JC avoids using the word "heal", instead saying "restore hit points", which further reinforces your point that the simulacrum cannot be healed by any means, only repaired.
– Ryan Thompson
10 hours ago






I think it's worth noting that even in his tweet, JC avoids using the word "heal", instead saying "restore hit points", which further reinforces your point that the simulacrum cannot be healed by any means, only repaired.
– Ryan Thompson
10 hours ago




















 

draft saved


draft discarded



















































 


draft saved


draft discarded














StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f135911%2fnow-that-simulacrums-are-constructs-should-construct-friendly-healing-methods-w%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown







Popular posts from this blog

Saint-Aignan (Tarn-et-Garonne)

Volksrepublik China

How to test boost logger output in unit testing?