3ds max / maxscript: Simple models with weird normals












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I am re-posting a question from the 3ds max forum to increase visibility (and enable file attachment). Currently, I am struggling with normals for two models:




  • First model (model1.zip): Why does the following command return different normals in world space? All objects have the same geometry (but different node & offset transforms), so I would expect the normals in world space to be the same. Maxscript command:



coordsys world getnormal $ 1





  • Second model (model2.zip): Why is the length of the normal not equal to unity? After resetting the transform the normals are ok. But I want to avoid the resetX command at all cost. Same maxscript command as above:



coordsys world getnormal $ 1




Files and original post can be found here:



https://forums.autodesk.com/t5/3ds-max-programming/simple-models-with-weird-normals/td-p/8410040



Thanks a lot for your help!



PS: Sorry for the code formatting...maxscript is not recognized as code.










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    0














    I am re-posting a question from the 3ds max forum to increase visibility (and enable file attachment). Currently, I am struggling with normals for two models:




    • First model (model1.zip): Why does the following command return different normals in world space? All objects have the same geometry (but different node & offset transforms), so I would expect the normals in world space to be the same. Maxscript command:



    coordsys world getnormal $ 1





    • Second model (model2.zip): Why is the length of the normal not equal to unity? After resetting the transform the normals are ok. But I want to avoid the resetX command at all cost. Same maxscript command as above:



    coordsys world getnormal $ 1




    Files and original post can be found here:



    https://forums.autodesk.com/t5/3ds-max-programming/simple-models-with-weird-normals/td-p/8410040



    Thanks a lot for your help!



    PS: Sorry for the code formatting...maxscript is not recognized as code.










    share|improve this question

























      0












      0








      0







      I am re-posting a question from the 3ds max forum to increase visibility (and enable file attachment). Currently, I am struggling with normals for two models:




      • First model (model1.zip): Why does the following command return different normals in world space? All objects have the same geometry (but different node & offset transforms), so I would expect the normals in world space to be the same. Maxscript command:



      coordsys world getnormal $ 1





      • Second model (model2.zip): Why is the length of the normal not equal to unity? After resetting the transform the normals are ok. But I want to avoid the resetX command at all cost. Same maxscript command as above:



      coordsys world getnormal $ 1




      Files and original post can be found here:



      https://forums.autodesk.com/t5/3ds-max-programming/simple-models-with-weird-normals/td-p/8410040



      Thanks a lot for your help!



      PS: Sorry for the code formatting...maxscript is not recognized as code.










      share|improve this question













      I am re-posting a question from the 3ds max forum to increase visibility (and enable file attachment). Currently, I am struggling with normals for two models:




      • First model (model1.zip): Why does the following command return different normals in world space? All objects have the same geometry (but different node & offset transforms), so I would expect the normals in world space to be the same. Maxscript command:



      coordsys world getnormal $ 1





      • Second model (model2.zip): Why is the length of the normal not equal to unity? After resetting the transform the normals are ok. But I want to avoid the resetX command at all cost. Same maxscript command as above:



      coordsys world getnormal $ 1




      Files and original post can be found here:



      https://forums.autodesk.com/t5/3ds-max-programming/simple-models-with-weird-normals/td-p/8410040



      Thanks a lot for your help!



      PS: Sorry for the code formatting...maxscript is not recognized as code.







      3dsmax normals maxscript






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Nov 19 at 11:05









      tkazik

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